Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.EventViewOpenData = exports.SendPointType = exports.DressUpEquipGuideIndex = exports.UpEquipLevelGuideIndex = exports.GameBagGuideIndex = exports.GuideName = undefined;
(function (e) {
  e["战斗背包"] = "gameBag";
  e["仓库升级"] = "upEquipLevel";
  e["水果上阵"] = "dressupEquip";
})(exports.GuideName || (exports.GuideName = {}));
(function (e) {
  e[e["引导初始1"] = 0] = "引导初始1";
  e[e["引导拖动水果2"] = 1] = "引导拖动水果2";
  e[e["引导刷新按钮3"] = 2] = "引导刷新按钮3";
  e[e["引导合成4"] = 3] = "引导合成4";
  e[e["引导开战6"] = 4] = "引导开战6";
  e[e["引导词条7"] = 5] = "引导词条7";
  e[e["引导词条7完结"] = 6] = "引导词条7完结";
  e[e["引导格子8"] = 7] = "引导格子8";
  e[e["引导其他水果9"] = 8] = "引导其他水果9";
  e[e["引导结束10"] = 9] = "引导结束10";
  e[e["引导完结"] = 10] = "引导完结";
})(exports.GameBagGuideIndex || (exports.GameBagGuideIndex = {}));
(function (e) {
  e[e["给固定奖励1"] = 0] = "给固定奖励1";
  e[e["引导点击仓库水果2"] = 1] = "引导点击仓库水果2";
  e[e["引导点击升级3"] = 2] = "引导点击升级3";
  e[e["引导战斗4"] = 3] = "引导战斗4";
  e[e["引导完结"] = 4] = "引导完结";
})(exports.UpEquipLevelGuideIndex || (exports.UpEquipLevelGuideIndex = {}));
(function (e) {
  e[e["引导对话"] = 0] = "引导对话";
  e[e["选择水果"] = 1] = "选择水果";
  e[e["引导穿戴"] = 2] = "引导穿戴";
  e[e["引导完结"] = 3] = "引导完结";
})(exports.DressUpEquipGuideIndex || (exports.DressUpEquipGuideIndex = {}));
(function (e) {
  e["视频打点"] = "_uma.custom.videoPlay";
  e["新手引导"] = "_uma.custom.guide";
  e["普通关卡进度"] = "_uma.custom.gameProgress";
  e["通关无尽关卡"] = "_uma.custom.finishWuJin";
  e["外围打点"] = "_uma.custom.hall";
  e["数据异常打点"] = "_uma.custom.dataerror";
  e["数据提交异常打点"] = "_uma.custom.datacominterror";
})(exports.SendPointType || (exports.SendPointType = {}));
exports.EventViewOpenData = function () {};